Posts filed under 'Mission'

Mission 7 Guide

Here is a guide to the new mission. Thanks to Watex. Credit of this goes to Watex.

CLOCKWORK REPAIRS

Here is the written guide to completing it:

  1. Talk to G. Choose any option. He explains the problem with the Clocks.
  2. Click the moniter of the Snow Forts that G is pointing to. You will see the the Polar Bear and the Crab break the clock. Click the corner to exit the clock.
  3. Talk to G again. Keep choosing the top option. He wants you to find the parts to repair the clock.
  4. Go to the Gadget Room. Take the LifeGuard Rescue Tube off the shelf and put it in your inventory.
  5. Use your map and go to the Dock. Talk to the penguins from the Blue team. Keep clicking the top options until they let you play to get back the target.
  6. Here’s how you play: Click and hold the mouse until the bar goes up to the red zone. LET GO immediately when the bar is at the red zone. Then aim with your mouse and shoot at the target. Remember, the target is moving so click just a little bit ahead of where the target is going. And it takes longer for the snowball to travel the farther the penguin is from you.
  7. Once you win, they’ll give you the target. Give them the Rescue Tube so they can continue practicing.
  8. Go to the HQ. Talk to G and tell him you need to use the Electromagnet 3000. He say’s the combination is ‘key’.
  9. Go to the Invention Cabinet, which is left of the entrance to the Gadget Room. There is a Decoder available if you put your cursor on the bottom right of the screen. Decode the word ‘key’ to Secret Agent Code and input it into the lock.
  10. The lock will open. Take out the Magnetron 3000. Now go to the Iceberg on your Map.
  11. Go to the left until you see an spring-in-an-icecube floating in the ocean. Use the Magnetron to pull it out of the water. Put them both in your inventory.
  12. Go to the HQ. Go to the Gadget Room. Place the ice cube on the Test Chamber. Pull the Red lever. Now Press the Flame button. Now pull the lever again, then pick up the Spring.
  13. Go to the Town. Talk to Rookie. Then, ask him for a poster of the Prime Gear. Put it in your inventory.
  14. (Optional step) Go to the Ski Village and talk to the penguins there. They explain how the type of snow matters. And the Snow Forts has the best.
  15. Go to the Beach and talk to the yellow penguin on the chair. He say’s he gave a yellow puffle a drawing of a chair and the puffle made the chair for him. Pick up the green bucket next to him that’s on the ground.
  16. Go to the Snow Forts and fill the green bucket up with snow.
  17. Use your map and go to the Plaza. Go into the Pizza Parlor.
  18. Take the sheet of music on the floor next to the piano.
  19. Exit the Pizza Parlor. And go into the Stage. Click on the piano at the Stage. Put the sheet of music on the piano stand. Play the colored notes in the order it says on the music sheet (read from left to right). The yellow puffle will love it and come out of hiding!
  20. Now give the puffle the picture of the gear. Then give it the bucket of snow. It’ll construct a replica Gear. Place the Gear in your inventory.
  21. Now go back to the Gadget Room in the HQ.
  22. Place the Gear on the Test Chamber. Pull the lever. Push the snowflake button. The pull the lever again. Take out the hardened Gear.
  23. Go to the Snow Forts one more time. Now click on the Snow Forts Clock to get behind it. Place the Gear in the middle, the Spring on the upper left, and the Target on the outside (on top of the pole). Now exit the Clock.
  24. The Construction worker will cheer. You will get a call on your spyphone from the Polar Bear! He says He underestimated you but destroying the Clock Tower was just a distraction for his Grand Master Plan. Then he says “Until next time!” and hangs up. Uh-oh!
  25. Talk to G and exit. Claim your Medal and Gift.

Add comment April 22, 2008

News and Mission

http://media.clubpenguin.com/artwork/news/2008/0417.swf

THe Clock at the Snow Forts are broken.

Here Is a sneak peak of the new mission.


1 comment April 17, 2008

Mission 6

1. Talk to G.

2. Follow crab to HQ.

3. Follow crab to Ski Village.

4. Follow crap down up and then down mountain.

5. Follow crap to cave.

6. Go to place where Puffle O’s are and use scissors(from spy phone) to cut. Place in inventory.

7. Go to black puffle and feed him.

8. Go back to cave and place a Puffle O on the small door. Puffle will go in and open for you. Go in.

9. Talk to polar bear.

10. Place Puffle O on the handle then waterslide and then the lift thing to open cage.

11. Get the hook, rope,  hot sauce and G’s plans.

12. Put hot sauce with Puffle O’s and give to puffle infront of the door.

13. Go outside and then to where you began. Click on the cliff.

14. Put hte rope and hook together to make a grappling hook and use it to lift you up.

15. Go to Ski Lodge and out to fishing. 

16. Go to pizza Parlour and order a seaweed pizza.

17. Go back to Ski Lodge and out the door to fishing.

18. Give pizza to bear.

19. Switch lever and wait for bear to work again then click on him.

20. Talk to G and give him the plans.

21. Mission Accomplished!

Credit of making this video goes to Watex. Also Thanks to Watex for letting me use this video.


1 comment January 22, 2008

New Play and return of the heart emote with sneak peak.

The new play is about superheros. Click on the switch board at the bottom for some fun.

supewr-heros.jpg

The heart emote returned today.

heart-emote.jpg

Here is a sneak peak of the new mission.

crabtrans.gif


Add comment January 11, 2008

Mission 5 Revealed

Mission 5: The Secret of the Fur. 

1. Click on your spy phone. Click on the Tools. Use the comb to get the pink fur out of the Furensic analyzer.

2. It will analyze the fur automatically.

3. Talk to G again. He will give you the old white fur. Analyze it in the machine.

4. Click on the Map in the upper left corner. Go to the Pizza Parlor (its in the Plaza) and talk to the penguin. Ask if you can use some of the ingredeince as evidence.

5. Put a bottle of hot sauce and chocolate sauce in your inventory. And also get a candle off one of the dining tables.

6. (optional) Talk to the penguin again, get the pizza, and give it to the penguin that is ice fishing at the back of the ski lodge (go to the Ski Village, then into the Lodge, then into the Door that says ‘Ice Fishing’).

7. Go to the coffee shop (in the town) and talk to the penguin.

8. He will talk for a while, then he will show you a drawing

9. Talk to him again about hot chocolate, and he will say the machine is broken and ask you to fix it. Click on the machine behind the penguin.

10. Put the mug under the hot chocolate drain and use the wrench (in your spy phone) to fix the milk hose on the left. Put chocolate sauce (from your bottle) in the bowl at the top.

11. Click the Knob on the right to change it from ‘Cold’ to ‘Hot’. Now Push the button to get hot chocolate. Now Pick up the Hot Chocolate Mug (filled with hot chocolate) and put it in your inventory.

12. Go to the gadget room in the HQ (teleport to the HQ using your spy phone) and get the AC1000 (its a fan) and put it into your inventory.

13. Go to the Lighthouse beacon (go to the Beach, then go into the Lighthouse, talk to the penguins, then go upstairs). Keep walking right until you see the Jet Pack Fuel floating in the air with the balloon. Click on the AC1000 so you’re holding it. Then click on the fuel to start blowing it and then cut the string that’s holding the balloon with your scissors (spy phone)

14. Then go to the Gadget Room again and talk to G.

15. Tell G you have all the items and pour each into Goggles Funnel. (Pour the fuel, then the hot sauce, and then the Cup of Hot Chocolate)

16. Once you pour in the substances, pick up the goggles and go inside the lighthouse.

17. Pick up the rope that is in the Red boat.

18. Go outside the lighthouse and get the Net (that’s next to the tray of fish)

19. Put the rope and net together to get a Trap.

20. Go to where the penguin was ice fishing and put down the Trap on the tree branch.

21. Put the candle down on the Trap as bait.

22. A crap will get caught in the trap and the mysterious animal will run away. A white tuft of fur will be left behind.

23. Pick up the crab and the white fur and take it to G in the Gadget Room.

24. Talk to G and then give him the Crab.

25. Talk to him again and then Analyze the white fur (put it into the slot on the left of the machine). It show that it is a polar bear! I knew that from the start though.

26. Get the Medal and Box of Pizza!

g-and-crab.jpg

evidence.jpgpicture.jpg

shadow.jpg

polar-bear.jpg


2 comments November 6, 2007


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